How can I get camera GUI to follow mecanim for hands?

Hello everyone,

I currently have a “scope” GUI that plays when I push “fire2”, but at the same time, the rifle gameobject is attached to my player arms that play a mecanim animation (that simulates breathing). When I zoom in, the scope GUI does not move, but the weapon still does. How can I get my GUI to follow the mecanim’s movement? Or is there a way to stop the mecanim’s movements while zoomed in?

Thank you for your help.

Attached is the script I use to call the zoom function. (it is attached to a child component of the rifle gameobject.

var Gun : Transform;
var NexPos : float = 0.01;
var NextField : float = 40.0;
var NexPos2 : float = 0.0;
var dampVelocity : float = -0.4;
var dampVelocity2 : float = 0.4;
var dampVelocity3 : float = 0.4;

//for crosshairs
var crosshairtexture : Texture2D;
var positionCH : Rect;
static var chrosshairs :boolean = false;


function Update ()
 {
  var NewPos = Mathf.SmoothDamp(Gun.transform.localPosition.x, NexPos, dampVelocity, 0.3);
  var NewField = Mathf.SmoothDamp(Camera.main.fieldOfView,NextField, dampVelocity2, 0.3);
  var NewPos2 = Mathf.SmoothDamp(Gun.transform.localPosition.y, NexPos2, dampVelocity, 0.3);
  
  Gun.transform.localPosition.x = NewPos;
  Gun.transform.localPosition.y = NewPos2;
  Camera.main.fieldOfView = NewField;
 
 
  if (Input.GetButton("Fire2")) //Aims the gun
  {
  
  positionCH = Rect((Screen.width - crosshairtexture.width - 500), (Screen.height -crosshairtexture.height + 60), crosshairtexture.width, crosshairtexture.height);

   chrosshairs = true;
   
   
  //Brings the gun to center of screen
  NextField = 10.0;
  NexPos = -0.05;
  NexPos2 = -0.05;
  
  //slows down movement for camera
  camera.main.GetComponent("MouseLook").sensitivityX = -5;
  camera.main.GetComponent("MouseLook").sensitivityX = -5;
  camera.main.GetComponent("MouseLook").sensitivityX = -5;
  }
  
  else 
  {
  // resets gun position
    NextField = 60.0;
  NexPos = 0.0;
  NexPos2 = 0.01;
  
  chrosshairs = false;
  
  //allows normal camera movement
  camera.main.GetComponent("MouseLook").sensitivityX = 1;
  camera.main.GetComponent("MouseLook").sensitivityX = 1;
  camera.main.GetComponent("MouseLook").sensitivityX = 1;
  }
}

function OnGUI()
 {
  	if (chrosshairs == true)
  		{
 		 GUI.DrawTexture(positionCH, crosshairtexture);
		}
 }

You could use a seperate camera and attach it to the gun so it has the same movement.