how do i deselect the chat box after sending
import Debug;
private var log:Array = new Array();
var maxLogMessages:int = 50;
var visible:boolean = true;
var stringToEdit : String = "";
var selectTextfield : boolean = true;
var versionShown : boolean = true;
var vers = 0.3;
var snapVers = 0;
function Start()
{
Input.eatKeyPressOnTextFieldFocus = false;
if(versionShown){
log.Add("Version: " + snapVers + "." + vers);
if (Debug.isDebugBuild) {
Debug.Log ("This is a debug build!");
print("This is a debug build!");
}
}else{
log.Add("Welcome");
}
}
function print(string:String)
{
log.push(string);
if(log.length > maxLogMessages)
log.RemoveAt(0);
}
private var scrollPos:Vector2 = Vector2(0, 0);
private var lastLogLen:int = 0;
var printGUIStyle:GUIStyle;
var maxLogLabelHeight:float = 100.0f;
function OnGUI()
{
if(visible)
{
GUI.SetNextControlName ("chatWindow2");
GUI.TextField (Rect (0.0, 5000, 20, 20), "", 25);
if (!selectTextfield) {
GUI.SetNextControlName ("chatWindow");
stringToEdit = GUI.TextField (Rect (0.0, Screen.height - 50, 200, 20), stringToEdit, 25);
GUI.FocusControl ("chatWindow");
}
else if (selectTextfield == true) {
GUI.FocusControl ("chatWindow2");
}
var logBoxWidth:float = 180.0;
var logBoxHeights:float[] = new float[log.length];
var totalHeight:float = 0.0;
var i:int = 0;
for(var string:String in log)
{
var logBoxHeight = Mathf.Min(maxLogLabelHeight, printGUIStyle.CalcHeight(GUIContent(string), logBoxWidth));
logBoxHeights[i++] = logBoxHeight;
totalHeight += logBoxHeight+10.0;
}
var innerScrollHeight:float = totalHeight;
if(lastLogLen != log.length)
{
scrollPos = Vector2(0.0, innerScrollHeight);
lastLogLen = log.length;
}
scrollPos = GUI.BeginScrollView(Rect(0.0, Screen.height-150.0-50.0, 200, 150), scrollPos, Rect(0.0, 0.0, 180, innerScrollHeight));
var currY:float = 0.0;
i = 0;
for(var string:String in log)
{
logBoxHeight = logBoxHeights[i++];
GUI.Label(Rect(10, currY, logBoxWidth, logBoxHeight), string, printGUIStyle);
currY += logBoxHeight+10.0;
}
GUI.EndScrollView();
}
}
function Update () {
if(Input.GetKeyDown("return")) {
if(selectTextfield) {
selectTextfield = !selectTextfield;
}
if(stringToEdit != "") {
if (stringToEdit == "/test1")
{
Debug.Log("CmE4");
selectedTextfield = true;
stringToEdit = "";
}
if (stringToEdit == "/test2")
{
Debug.Log("CmE4");
selectedTextfield = true;
stringToEdit = "";
}
if (stringToEdit == "/timescale 1")
{
Debug.Log("TSC1");
Time.timeScale = 1;
selectedTextfield = true;
stringToEdit = "";
}
if (stringToEdit == "/timescale 0")
{
Debug.Log("TSC0");
Time.timeScale = 0;
selectedTextfield = true;
stringToEdit = "";
}
if (stringToEdit == "/reset")
{
Debug.Log("Reset2");
GameObject.Find("First Person Controller").transform.position = new Vector3 (0,1,-9.5);
selectedTextfield = true;
stringToEdit = "";
}
else
{
Debug.Log("Pass 1");
log.Add("" + stringToEdit );
selectedTextfield = true;
stringToEdit = "";
}
}
}
}