Hi, im learning about masterserver and network in unity…
im using network.instantiate to spawn the enemies every 5 second…
it works fine if the network.instantiate is called when all player is already connected…
but if network.instantiate is called before all player is connected (ex:there’s player C is connected to server when network.instantiate is called 2 time or about 10 second after game is started) the enemies in player C is not at same position !
how to fix it ? any clue is really helpful for me… thanks