Network instantiate problem

Hi, im learning about masterserver and network in unity…

im using network.instantiate to spawn the enemies every 5 second…

it works fine if the network.instantiate is called when all player is already connected…

but if network.instantiate is called before all player is connected (ex:there’s player C is connected to server when network.instantiate is called 2 time or about 10 second after game is started) the enemies in player C is not at same position !

how to fix it ? any clue is really helpful for me… thanks

well… until now i don’t know the answer…

for my problem, i just adding a button for start instantiating gameobject with Network … but if some player connect to my server when i have instantiating some gameobject before he connect… it all be messed up :frowning: