Shader which supports vertex colors and pixel lights?

Hello everyone, I’m facing a bit of a problem here: I need a shader which has the ability to colour individual vertices and be lit pixel by pixel. Until recently, I was planning to use just vertex shading, since I couldn’t find any info about this. The thing, it looks like this: Freaking ugly shading 1 Freaking ugly shading 2
As you can see, it is horrendously bizarre and even glitchy. Here is the shader I’m using right now:

Shader "Alpha/VertexLit Colored" {
	Properties {
		_Color ("Main Color", Color) = (1,1,1,1)
		_SpecColor ("Spec Color", Color) = (1,1,1,0)
		_Emission ("Emmisive Color", Color) = (0,0,0,0)
		_Shininess ("Shininess", Range (0.01, 1)) = 0.7
		_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
	}

	SubShader {
		//ZWrite Off
		Alphatest Greater 0
		Tags {Queue=Transparent}
		Blend SrcAlpha OneMinusSrcAlpha 
		ColorMask RGB
		Pass {
			Material {
				Shininess [_Shininess]
				Specular [_SpecColor]
				Emission [_Emission]    
			}
			ColorMaterial AmbientAndDiffuse
			Lighting On
			SeparateSpecular On
			SetTexture [_MainTex] {
				Combine texture * primary, texture * primary
			}
			SetTexture [_MainTex] {
				constantColor [_Color]
				Combine previous * constant DOUBLE, previous * constant
			}
		}
	}
	Fallback "Alpha/VertexLit", 1
}

Answered at: http://gamedev.stackexchange.com/questions/68132/shader-which-supports-vertex-colors-and-pixel-lights