(Android) Swiping direction

Hi, I made a simple swipe function for my game, the problem is, it doesn’t ask for any direction, as long as the distance traveled is equal to 25% of the screen, but now I want to know what direction the player swiped, and apply force to an object based on the swipe direction, so basically the force would be applied like this: rigidbody2D.AddForce(Vector2.up * force * swipeDirection) being swipe direction -1 or 1.

So if the player swipes up, it would be (Vector2.up * force * 1) and if he swipes down it would be * -1, I hope you understand what I want and I hope someone can tell me how to achieve this.

This is my code btw: (void OnTouchMoved is called when the TouchPhase is TouchPhase.Moved

void OnTouchMoved () {
	if (coolDown >= 5f) {
		if (Input.GetTouch(currTouch).deltaPosition.y  >= 0.25f) {
			coolDown = 0f;
			print ("swiped");
		}
	}
}

Thanks in advance.

edit: Also seems that the swiping is only working when I swipe from bottom to top and not from top to bottom

I managed to do this by myself :smiley: (nope I didn’t, check my reply to this answer)
Here’s the script if any of you want it:

using UnityEngine;
using System.Collections;

public class AgileSpecial : TouchLogic {
	
	public float force;
	public float coolDown = 0f;
	public GameObject player;
	bool dodge = false;
	float direction;
	float up = 1f;
	float down = -1f;

	void LateUpdate () {
		coolDown = Mathf.Clamp(coolDown,0f,5f);
		coolDown += Time.deltaTime * 1f;
	}

	void OnTouchMoved () {
		if (coolDown >= 5f) {
			if (Input.GetTouch(currTouch).deltaPosition.y  >= 0.25f) { //swipe up
				coolDown = 0f;
				direction = up;
				dodge = true;
			}
			if (Input.GetTouch(currTouch).deltaPosition.y  <= -0.75f) { //swipe down
				coolDown = 0f;
				direction = down;
				dodge = true;

			}
		}
	}

	void FixedUpdate () {
		if (dodge == true) {
			player.rigidbody2D.AddForce(Vector3.up * force * direction);
			dodge = false;
		}
	}
}

ps: this script derives from another script, (TouchLogic) if you want that TouchLogic script, follow this guy’s tutorials (Devin Curry - YouTube) on touch Input