|
For whooshing noises on objects when they're moving fast or spinning around. The sound file itself is looped. Also, can this effect be applied to a non-rigidbody?
(comments are locked)
|
|
It's not really clear (to me at least) what your question is exactly, but yes, you can apply dynamic sound effects to objects that don't have a rigid body component attached (if that's what you're asking). I mean a looping sound on an object that gets louder if the object travels faster or spins at a higher rate. If I use a looping wind-like sound on it, it can make a realistic "whooshing" effect depending on the object's velocity and torque.
Apr 24 '11 at 08:42 AM
Irsan
With a rigid body, you have the advantage that the linear and angular velocities are readily available. For an object without a rigid body component, it can still be done, but you'll have to determine the linear and angular velocities/speeds using other means.
Apr 24 '11 at 09:44 AM
Jesse Anders
(comments are locked)
|
