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Sound volume and pitch based on speed of rigidbody and/or normal object?

For whooshing noises on objects when they're moving fast or spinning around. The sound file itself is looped. Also, can this effect be applied to a non-rigidbody?

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asked Apr 24 '11 at 04:28 AM

Irsan gravatar image

Irsan
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It's not really clear (to me at least) what your question is exactly, but yes, you can apply dynamic sound effects to objects that don't have a rigid body component attached (if that's what you're asking).

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answered Apr 24 '11 at 08:30 AM

Jesse Anders gravatar image

Jesse Anders
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I mean a looping sound on an object that gets louder if the object travels faster or spins at a higher rate. If I use a looping wind-like sound on it, it can make a realistic "whooshing" effect depending on the object's velocity and torque.

Apr 24 '11 at 08:42 AM Irsan

With a rigid body, you have the advantage that the linear and angular velocities are readily available. For an object without a rigid body component, it can still be done, but you'll have to determine the linear and angular velocities/speeds using other means.

Apr 24 '11 at 09:44 AM Jesse Anders
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asked: Apr 24 '11 at 04:28 AM

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Last Updated: Apr 24 '11 at 04:28 AM