Directives for Roulette game in 2d ?

Hi All ,

I am trying to make a roulette game in unity (2D). Any directions on how to make it happen?

I have made the 2d image of roulette and rotated it with physics .
I have used torque to rotate the wheel along z axis and wheel rotates just fine . but the issue is how do i rotate the ball in opposite direction with giving similar simulations like a real roulette ball ( jumping and colliding on the wheel ) on a 2d image .

and how do i go on making a roulette table ???
Any help guys ?

If you want the ball to jump and whatnot, you will need to model the physics in 3D, a 2d simulation will not work for the way a roulette ball behaves.

Try looking at these tutorial videos. Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn