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The following code is an attempt to 'fade' the material on a 3D Model FBX Import:
The material on the model 'looks funny' when it is set to a Transparent/Cutout/Bumped Diffuse"); but not when it is just a Bumped Diffuse. How can I enabled/disable fading out the character models material? Do I need to create Shader and write OpenGL/DirectX API code to control fading a character material?
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