I’m using Ultimate FPS to create a custom player for my game. I have three gun models with reload animations(a handgun, a rifle, & a Sniper).
I assigned my animation clip on the vp_FPWeaponReloader script, and this script is attached to my weapon prefab.
now my problem is whenever i try to switch to the next weapon while the current weapon’s reload animation is playing and again switch back to the previous weapon, i find my previous weapon’s position changed upon the previous animation paused state…and now i couldn’t play the animation for the previous weapon upon ‘R’ key press.
Can anyone help solve this issue…is there any way i could solve this issue by making any changes over “vp_FPWeaponReloader” script…