Hello, everyone. I have a grenade that the player can throw, and it explodes and all, but when I tried to implement radar into my game, I got the problem of the explosions appearing outside of the walls. This happens because the radar is simply a camera above the player. So I changed the explosion prefab to a different layer, and told the radar camera not to render it, but it still does! How would I fix this? In addition, when I pause and go to the instance, it claims that it is on the explosion layer. All help would be appreciated, and sorry for the novel.
asked Apr 20 '11 at 01:51 PM