Unity C# Sockets?

Hello everyone, I assuming this question has already been answered and I can’t seem to find it. How would one go at creating a offline LAN using the c# sockets, is there any tutorials? Any help would be greatly appreciated.

Are the machines in network with each of them having assigned IP address? If so, you could just use Unity built in networking and there is no need to go so low level as raw sockets.

Some good material that helped me get started with Unity networking:

http://www.palladiumgames.net/tutorials/unity-networking-tutorial/

http://docs.unity3d.com/Documentation/Components/NetworkReferenceGuide.html

http://cgcookie.com/unity/2011/12/20/introduction-to-networking-in-unity/

Just use local network IP instead of public one that is shown to the outside world.

A simple socket programming example in c# for beginners…C# Socket programming

Watson