I copied a project and it creates players using:
player = ((GameObject)Instantiate(UserPlayerPrefab, vector, quat))
.GetComponent<UserPlayer>();
UserPlayer
is a script. This works, but I don’t understand the association between the script (filename is UserPlayer
) and the actual game object. The project has prefab/UserPlayer
which is a prefab that has a capsule mesh. I wanted to use a more complex character design, so I imported an fbx file, created a prefab from it, and added the UserPlayer
script as a component. I renamed the original UserPlayerx
and the new one to UserPlayer
.
However, when I run the game, when the player
is created, it’s still using the UserPlayerx
prefab (i.e. drawing a capsule). There doesn’t seem to be any association between the UserPlayer
script and the prefab except that the script is a component of the prefab, but the script is also a component of my new user player, so I’m at a complete loss.
How can I create a component using the new prefab?