I'd like to add this code to a script, but I'm not sure it's correct.
function OnCollisionEnter (collision : Collision)
{
print (collision.collider);
collision.rigidbody.AddForce (Vector3.up * 1000);
}
Since it includes AddForce, should it be inside FixedUpdate? But then, I guess I can't include the whole OnCollisionEnter function inside FixedUpdate?