Hey guys,
Is there anyway to return the normal angle of a collision?
I've done some searching but really struggling to find a solution.
Thanks in advance!
-Jack
edit
Sorry the purpose is to rotate the other object away from the collision ;)
Hey guys,
Is there anyway to return the normal angle of a collision?
I've done some searching but really struggling to find a solution.
Thanks in advance!
-Jack
edit
Sorry the purpose is to rotate the other object away from the collision ;)
with a Collision object use the collision.contacts[0].normal if there are more contact points you could use them, but usually the first one is the one you need
example
void OnCollisionEnter(Collision collisionInfo)
{
Vector3 myCollisionNormal = collisionInfo.contacts[0].normal;
}