Okay I know this is such a long winded way of writing it but I gave it a go, could anyone possible explain how I can simplify this whole piece of script.
To explain what I'm doing: I have two game objects that are instantiated at different points in my game, both scale from 0.01 to 1.00, I want the script to recognize when both objects have been instantiated and when they're both full scale.
Thanks - C
Why don't you attach a single script to each object that you want scaled:
so they we'll be scaled to their original scale from zero, as soon as they are instantiated.
answered Apr 19 '11 at 01:54 PM