Hello i was just wondering if somebody can help me step by step on how to get a Unity game to Xcode and finaly set it up for Apple iTunes Connect.
Apr 19 '11 at 03:01 AM
Sep 07 '11 at 09:47 AM
Yes I have rsearched those "tutorials" which are vague at best, my programmer just needs step by step what needs to be exported from UNITY to go into XCODE and finally up to itunes connect.
well if you go into unity and click on file, build settings in the upper right hand corner then, provided he has purchased a lisense, should click on the ios icon, then on build. This will create an xcode file which he needs to open in xcode. Provided he is already a registered apple developer and has attained a key for his app (you can find how to do this under the provisioning portal link in the ios dev portal), he should be able to build and run the app in xcode and install it onto his iphone. From here he needs to download an itunes store provisioning profile and he will be good to go.
you need to get an apple iphone developer account($100) and unity ios ($400). Then it is pretty self explanatory.
Apr 19 '11 at 03:03 AM
Actually if you are running Xcode 4.2 the illustrations in the documents are anything but. They don't show the new interface at all and it takes a lot of hunting around to find the settings they refer to. It's probably easier for someone who's been using Xcode since 3.x but for newbies it's like fighting with the old outdated UDK docs from a couple of years ago. I've been at it 2 days myself and can't get it to build my app for submission.. it says build succeeded but it's not creating a Product directory or the .app file.
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asked: Apr 19 '11 at 03:01 AM
Seen: 1584 times
Last Updated: Oct 27 '11 at 09:33 PM
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