Hi !
I am trying to open a webView from my application, I have prepared this function:
UnityPlugin.h:
extern "C" void DisplayWebViewFromPlugin();
UnityPlugin.mm:
extern "C" {
void DisplayWebViewFromPlugin()
{
CGRect webFrame = CGRectMake(20.0, 250.0, 280.0, 150.0);
UIWebView *webView = [[UIWebView alloc] initWithFrame:webFrame];
[webView setBackgroundColor:[UIColor whiteColor]];
NSString *urlAddress = @"http://www.google.com";
NSURL *url = [NSURL URLWithString:urlAddress];
NSURLRequest *requestObj = [NSURLRequest requestWithURL:url];
[webView loadRequest:requestObj];
[[[UIApplication sharedApplication ] keyWindow] addSubview:webView];
[webView release];
}
}
Then I build a libUnityPlugin.a file and put it into assets dir. I also include UnityPlugin.h file into my xCode project, to link the whole project.
NewBehaviorScript.cs :
public class NewBehaviourScript : MonoBehaviour {
[DllImport ("__Internal")]
private static extern void DisplayWebViewFromPlugin();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI () {
if (GUI.Button(new Rect (15, 25, 200, 50), "Show Web Viev"))
{
DisplayWebViewFromPlugin();
}
}
}
Unfortunately it crashes my application while its starting sending EXC_BAD_ACCESS. When I get rid of Objective-C code everything works just fine. What did I miss including this code into my Unity project?