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please a need help with this. I have used this code http://unity3d.com/support/documentation/ScriptReference/Mesh-bindposes.html, modify but I noticed that the bones did not rotate. I've tried in this way to see the bones:
and this way to rorate:
and does not work, the bones are not rotating. What am I doing wrong?
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Do you do this as well (taken from your link):
This kind of "compensates" for the rotation that you just set. You need to change position/rotation of bone after that (better in runtime to see the results). Do you really need to create meshes from code?
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yes i do that the complete code is:
I see the inspector that applies a rotation, but graphically the object is in the same position and without rotating, try using that code and rotate in different angles, and you will see that they will always get the same result. And yes, i need to create the mesh with code, becouse i'm allready reading a xml format, and greatly reducing the number of vertices when importing. i need a rotation like this:
please help me i really need this. Greetings from Colombia!
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