Hi i am new to unity and i was experimenting with draw call batching and it reduces frame rate on editor and in device it runs in 3 or 4fps.
Here is the scenario:
1.I have one camera in scene and then i had created 300 quads in front of camera all shares same material with scale of x:205,y:200,z:1 covering the entire screen leaving some space around borders and shader i use is unlit/Transparent that comes with unity.Now if i check the fps it shows 20 in editor and in device 3 fps.In stats window when i checked it shows draw calls 1 and saved by batching is 199.I don’t know why this happens even if i have only one draw call.But i get good fps for same 300 objects in editor as well as in device if i have a scale of x:5,y:5.5,z:1.I don’t know what is the issue for this i checked on internet but i get nothing related to this issue.Can someone help me on these.if u want i can send the project i have it just have one material,one texture in project and in hierarchy i have camera and 300 objects.