I am developing a platformer with 2D gameplay and have a camera script set up that nicely follows the player character. Now, I would like to constrain this following movement:
If the player falls into a hole, the camera shouldn't follow, but let him fall out of the field of view.
If the level has an upper bound (like in tunnel), the amount visible above should be constrained, too.
For this, I need some kind of way to limit the camera's field of view to specific lower/upper bounds, ideally in a way that is independent of the camera's distance to the player (independent as in "allows for the camera distance to change and still work"). Is there a way to accomplish this with Unity?
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