Im trying to set up am object spawning gun to fire spheres that will then bounce off all the walls accurately.
Unfortunately, if the angle is any more mild than about 70 degrees, the ball just slides along the wall that it has collided with.
The settings of the wall and projectiles physics material are...
-- Bounce on 1 all frictions on 0.#
-- 1 mass, 0 drag and no gravity or Kine.
Can anyone please suggest a solution, or alternative.
Thanks, - Graeme.
EDIT: Additional info.
" I should probably mention though that I'm trying to simulate ball physics like these - http://tanktrouble.com - I think the problem is that when the angle gets to low, the physics think it should roll across the surface instead of bouncing away at the correct angle. so what I really need is a solution to get my ball physics down to pure bounce, for total reflection of the initial angle - Any suggestions please? Thanks "
All frictions are too low, that's probably your problem right there. It's a pretty common question people ask, wondering why their ball slides instead of rolls. :)
Set your dynamic frictions to 1 and see how that affects things. Go down from there if you need it to not be 1.
answered Apr 16 '11 at 11:47 PM