Is it not possible to change Inputs in-game?

Documentation and tons of searching seems to suggest that Unity’s input manager does not allow you to code configurable key bindings.

You can only GetKey or GetAxis but not SetKey. Is this not possible without outside DLL recoding like cInput?

I’ve seen the feedback on it but I asked just to make sure I wasn’t going crazy because it seems quite silly that a Game Engine doesn’t support native key remapping through scripts.

If I understand you correctly, please see:

http://feedback.unity3d.com/suggestions/scripting-expose-input-manager-

etc.

This is a very common complaint of Unity. You’re not the only one :slight_smile: