Beast lightmaps too bright when imported from another computer

Hi there,

When importing Beast lightmaps from one computer to another they become too bright, as if they have been created with double light intensity. This is not happening in the computer where the lightmaps have been generated (they look as they should there), and we are working with the exact same project and unity versions.

Any clues?

Thank you

Maybe it's just the monitor? ;)

My guess would be that the lights that are generating the light map are still lighting the scene dynamically, which when added to the light maps gives the scene a "too bright" look.

Make sure your material colors are the same.

Was having the same issue - Art computers were seeing it fine (materials were mid grey), developer’s computers were seeing it overblown (material colors were white).