Basically, I’m trying to get the JS equivalent of this:
using Input = Moga_Input;
It extends or overrides Unity’s Input class in order to detect input from an attachable game controller for mobile devices allowing me to get button presses like so:
if(Input.GetKeyDown(l1ButtonKeyCode)){
//do something
}
Actually, here is the correct answer:
private var Input : Moga_Input;
Now it replaces the Unity Input with it’s own. And I can call the button presses from the controller like so:
if(Input.GetKeyDown(l1ButtonKeyCode)){
}
I have no idea. But you could just use Moga_Input as it is.
Import Moga_Input;
if(Moga_Input.GetKeyDown(l1ButtonKeyCode)){
//do something
}