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Right now when i hit something with my raycast, it just tells me what it is... what i want the raycast to do is if it hits a rigidbody, make that rigidbody fly off as if it were hit by a bullet. thanks!
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http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html Yea... Just get the rigid body, and do .AddForce (). thanks for the help!@
Apr 15 '11 at 12:08 AM
niceperson87
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