I have an animation built up of individual sprites, like how the Unity 2D demo "hero" is constructed.
One of the individual sprites in the animation I do not wish to flip when the character changes directions. I would like to flip the character but, right after flip the individual sprite back so that it doesn't flip. Since it is a symbol on the characters chest I don't want it show backwards.
How do I gain access to that individual sprite and reset its flip?
I know how to flip the character. I'm trying to gain access to one of the children in the animation.
You should parent both character and symbol from one GameObject to keep them linked and flip only character.
Or flip character and flip symbol, so symbol would be double flipped.
How you flipping the character, by applying negative scale?
answered Nov 26 '13 at 05:14 PM