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using UnityEngine; using System.Collections; public class MoveAround02 : MonoBehaviour {
}
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MSDN DEFINITION
You are assigning variables but that does not result in a parameter that can be passed
A = B means put what's on the heap as B on the place where A is as well. Rotate however is a method that is asking for a parameter, something with a value. You are giving it a task, not a value.
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