Hello I’m planning to create a small game were you can walk around in a small arena.
While walking the ground should collapse under your feet.
I’m wondering what would be the best approach to do this.
I don’t really have a lot experience with Unity I made like 2 small games with it.
But I’m fine with programming I’m just looking for something that I can do some more research on so I can get started.
I’m not really asking for a fully working example I just need some inspiration to get started.
Some ideas I had are:
-
Modifying the Terrain in unity I saw some things in the asset store that were able to create holes and things in terrain.
But I have like no clue how to do this myself. -
Using small blocks and generating the arena in a loop and just place a lot small blocks.
The only thing with this would be the texturing.
Like is there a way I can create like one big texture and that each block only uses xx part of the texture. So let’s say I have a texture from 1014 pixels and I put a field of 256256 small blocks that each block gets 44 pixels from the main texture.
So basically just some sort of sprite system. -
And then the last idea was to use something with voxels and just use 1 big block and use voxels to create holes in the box.
But same for this one I don’t really have a idea how to start with this.
Once I can modify the terrain I will be fine with doing everything else.
I need to get started on this project in 1.5 week and then I only have 2 weeks to create the entire game including modelling. So I hope someone can help me out here.
If there are any questions please let me know.