I try to rotate a wheel i X axis based on speed and Y axis based on direction.
However my code seems to work only to 90 degrees in X then stops.
Help please.
wheelFL.transform.localRotation = Quaternion.Euler(wheelFL.transform.localEulerAngles.x, controller.turnPower*0.3f, 0);
wheelFR.transform.localRotation = Quaternion.Euler(wheelFR.transform.localEulerAngles.x, controller.turnPower*0.3f, 0);
wheelFR.transform.Rotate(controller.moveSpeed*factor,0,0);
wheelFL.transform.Rotate(controller.moveSpeed*factor,0,0);
wheelBL.transform.Rotate(controller.moveSpeed*factor,0,0);
wheelBR.transform.Rotate(controller.moveSpeed*factor,0,0);