Blender UV Layer Bake Problems

Here let me summarize my question with a picture…

When I bake two UV Maps together into 1 … It makes my tiled map quality soooo bad…

Im not saying there is a fix for this, I am willing to have more draw calls for my desired end render this time around… I’d like to bake the two uvs properly if I can
but if I need to put two seperate uv’s/textures on my model in unity I will… Yet I kinda dont know how to do that :frowning:

Sorry about the improper tagging This site hates me!

The Answer to this was that I needed to re scale my faces on the UV map, and increase the pixel count of the “New Image”