am doing a 2d sidescroller game where, i want to destroy a gameobject that moves out of range from camera. is there any way to achieve this like camera.range, camera.bounds etc. need help.
You can use Renderer.OnBecameInvisible
This method will be called when the object is no longer visible by any camera
public class DestroyOnInvisible : MonoBehaviour {
public void OnBecameInvisible() {
Destroy(gameObject);
}
}