Hello!
i am trying to change a lightmap at runtime. in my example i change the lightmap with index 0. i am run this code at keypress but nothing is happening… the lightmap assigned is still the same…
any ideas?
function bakings(){
var mapdata : LightmapData = new LightmapData();
var filename : String = "Box01_lightmap";
mapdata.lightmapFar = UnityEngine.Resources.Load(filename, Texture2D) as Texture2D;
mapdata.lightmapNear = UnityEngine.Resources.Load(filename, Texture2D) as Texture2D;
LightmapSettings.lightmaps[0] = mapdata;
print("lightmap 0: "+LightmapSettings.lightmaps[0].lightmapFar);
}
thx for the help!