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I have a really annoying problem. I created an animation for throwing a grenade(first part of the picture) and set the arm position by script(so it stay in the sight of the character if looks up or down). If he now throws a grenade, his arm teleports to the startposition in the animation instead of going there smooth. How can I get CrossFade to fade the script-set position out, and the animation in?
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animation.Crossfade() should work. But the way this should be done is to have the throw animation start with the arm in the normal position. But when I try the following, it simply acts like animation.Play: animation.CrossFade(WeaponchangeAnimation.name); And when I give a time limit like 1 second, the arm bounces a little bit up and down, but nothing else happens. Why?
Apr 11 '11 at 07:57 PM
ShadowBroker
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It should CrossFade from the start of the green arrow to the end of it.