I’m wondering why the new 2D extensions has no sweep test (Tests if a rigidbody would collide with anything, if it was moved through the scene) like the “normal” Rigidbody has.
Am I missing something trivial here?
To elaborate a bit on my question, I need to find the point of the first collision when moving an object in my scene. All the static functions in Physics2D are discrete and thus doesn’t guarantee that the hit points are the “first” ones encountered when moving an object.