Hi all, I’ve created a new project in Unity 4.3.
All I did was the following:
- Add a default plane game object
- Add a default cube game object (1x1x1)
- Change the cube transform y position coordinate to 0.5 so the cube is sitting on top of the plane
- Add a default rigidbody component to cube
When I click play, the cube sinks into the plane a small fraction (going off the cube transform the y-coordinate changes from 0.5 to 0.48). It doesn’t fall through. The only visual difference is a very slight vertical drop (however, the properties as per the screenshot below seem to suggest otherwise).
I have verified that plane transform properties are as follows (default):
position x=0, y=0, z=0
rotation x=0, y=0, z=0
scale x=1, y=1, z=1
Is this a bug in Unity 4.3? Thanks a lot for your help.
Cube properties before pressing play:
Cube properties after pressing play: