Hey guys,
I need to smooth a single variable that changes its value overtime. I know that the lerp function should go for this, but therefor you need to have a start value and a target value, I only have one.
Got someone have an idea?
Thanks!
Hey guys,
I need to smooth a single variable that changes its value overtime. I know that the lerp function should go for this, but therefor you need to have a start value and a target value, I only have one.
Got someone have an idea?
Thanks!
Now I tried this one:
void Update ()
{
velocityX1 = velocityX;
}
void LateUpdate ()
{
velocityX2 = velocityX;
finalVelocityX = Mathf.Lerp(velocityX1, velocityX2, (0.0002f* Time.time));
/// Rotate by using arms
playerTurning.Rotate(0.0f,(finalVelocityX* -(rotateForceInput) * Time.deltaTime),0.0f );
}
No error, but it has no effect as well