hey every one... i'm using raycast to shoot with my sniper, but it goes in a direct line... i want to make the gravity effect, but i don't know how to do it... if i could make a curved ray would be perfect, but i don't know how to do it. Some one can help me with this?
Thanks guys :)
Answer by Eric5h5
Apr 10, 2011 at 07:28 PM
Do a series of short raycasts, and alter the angle slightly for each one so that it starts heading down over a longer distance. So basically it's approximately a curve, broken up into a number of straight segments.
ok i think on that, but i was not sure with the performance... i will try that. Btw, it will take much process? Thanks
It's naturally more expensive than using a single raycast, but since this is for a sniper rifle, you'd presumably only be doing it occasionally, and not hundreds of times per second, so it wouldn't be an issue.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
No one has followed this question yet.
Shoot with ray cast angle
RayCast Problem : 2d
Need a script for a gun that shoots bullet using raycast
Raycast shooting problems