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Hi, What is the best way to test if one object is hovering directly above another for x number of frames? Note:
Thanks in advance for any help!
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Due to there being many objects trying to capture many objects, Vector3.Distance won't work very efficiently, Collision is too proving costly and erratic, Location (array) is too confusing to use on multiple levels So... this leaves raycast - which is suddenly not working either.
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Use Vector3.Distance to determine if they are close enough. Or you can attach a sphere to the target object, set it as a trigger and switch off its MeshRenderer. Use that sphere's OnTriggerCollide to detect the condition for capture. To check if an object is on top of another, I will take the capturing object and use Physics.RayCast to cast a ray down and see if it collides with the point to capture. You can also use the output of RayCast to check if the two objects are close enough. So which way is the BEST?
Apr 13 '11 at 06:51 AM
Myth
It depends on which you prefer. If you rather set the range of capture by tweaking the stuff inside the editor, go with the first choice. If you rather do it inside code, go for the second. What is 'best' for me may not be 'best' for someone else.
Apr 13 '11 at 07:06 AM
Extrakun
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