Hello,
I already posted here but I just realized that my raycast system don’t work very well… Can you help me for that ?
I trust the GUI (function GUI) and I notice that I did not really detect collisions, according to my character position when i target an item…
Edit: Something when i look an object the GUI show “Take object A” and then, when i look another object, the gui should be show “Take the object B” but the gui show “Take the object A”.
Sorry for my bad english.
Thank you.
function OnGUI ()
{
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var direction = transform.TransformDirection(Vector3.forward);
var hit : RaycastHit;
//This is where we draw a box telling the Player how to pick up the item.
GUI.skin = InstructionBoxSkin;
GUI.color = Color(1, 1, 1, 0.7);
if (canPickUp == true)
{
if (Physics.Raycast (ray, hit, 100) && hit.transform.tag == ("Pickable"))
if (gameObject.rigidbody.isKinematic == false)
{
GUI.Box (Rect (Screen.width*0.5-(165*0.5), 200, 165, 22), " " + transform.name + "");
}
else
{
canPickUp = false;
}
}
}