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Export a unity mesh into 3d package?

I have a primitve plane created in unity. It has been scaled, moved, and rotated. It is the backdrop in my game. Is there a way to get the mesh back into a 3d package? Obj? Fbx? I'd like to throw some uvs on it and get the exact size/position/rotation of the plane to match in my 3d package. I suppose I could read the actual values of the vertices in worldspace through a unity script and reconstruct the plane in my 3d package. Is there a better way?

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asked Apr 08 '11 at 12:08 PM

loopyllama gravatar image

loopyllama
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No, because you shouldn't be using the Unity plane. Look at how many vertices it has! What are the chances that you actually want EXACTLY 100 of them?

Apr 08 '11 at 12:37 PM Jessy

I would take a 4 vert plane and snap the verts to the endpoints of the imported mesh...

Apr 08 '11 at 01:07 PM loopyllama

or imagine I had exported a 4 vert plane into unity, transformed it, added some parents, transformed it, then wanted to have it back in a 3d package...

Apr 08 '11 at 01:10 PM loopyllama

If there's not already one available, you could write a simple OBJ exporter that would 'bake' the object transform and then export the mesh in OBJ format. Is that the kind of thing you're needing?

Apr 08 '11 at 03:28 PM Jesse Anders

yeah I suppose if that is the only way, I'd have to write out the obj format myself.

Apr 08 '11 at 03:37 PM loopyllama
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There is an .obj exporter script on the wiki.

http://www.unifycommunity.com/wiki/index.php?title=ObjExporter

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answered Apr 13 '11 at 06:40 AM

loopyllama gravatar image

loopyllama
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asked: Apr 08 '11 at 12:08 PM

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Last Updated: Apr 08 '11 at 12:08 PM