I am creating a gameObject in code and I want to assign a camera and a skybox to it. I'm doing it like this, but I don't know how to find a skybox texture in the standard assets:
GameObject go = new GameObject("ExtraCam", typeof(Camera));
go.AddComponent<SkyBox>();
go.GetComponent<SkyBox>().material = x; // the standard cubemap material from Standard Assets?
I can't find an equivalent for something like: `Material.Find();`.