Assign skybox in script

I am creating a gameObject in code and I want to assign a camera and a skybox to it. I'm doing it like this, but I don't know how to find a skybox texture in the standard assets:

GameObject go = new GameObject("ExtraCam", typeof(Camera));
go.AddComponent<SkyBox>();
go.GetComponent<SkyBox>().material = x; // the standard cubemap material from Standard Assets?

I can't find an equivalent for something like: `Material.Find();`.

I found out that you can also create materials that have a skybox. You need to use the shader of RenderFX/SkyBox and create a simple material with the skybox attached. This can than easily be accecced with Resources.Load().

You'll need Skybox.material:

http://unity3d.com/support/documentation/ScriptReference/Skybox.html

You can use x = Resources.Load("path"); to load the material but for this you need to create and folder called Resources in your assets folder!