Hello uniteers. I was trying to make a large terrain for my game, using heightmaps. however, when i imported the heightmap, this happened:
The heightmap is a 16bit .raw file in grayscale, and i made sure the resolution is allright. (dont mind the fact that it’s so steep, thats just because i changed the contrast in the heightmap so it’s easier to see, the normal map does this too) What happens, is that the heightmap ‘repeats’ itself four times (2x2), while filling only one quarter of the map.(so one heightmap fills 1/8th of the total terrain. i read somewhere that doubling the resolution would solve it, but, as is written underneath the terrain properties window, it clears out the heightmap.
(note: this isn’t the actual heightmap, it only shows what the terrain does)
Ps. The terrain’s dimensions were calculated using the size of the heightmap, so they have the same length/with ratio.
How can i make my heighmap stretch across the entire terrain? please help me, as i couldn’t find any answers online…