x


Projectile motion with angle and force in one direction

EDIT

Figured it all out.

ORIGINAL

I am trying to make a simple game where there is a GUI with two text fields and a button ... player enters in angle and force into the two text areas and presses the button to launch an object forward (in x-direction) with player defined angle and force.

I running into a few problems. First off here is what I have so far:

var force:int;
var angle:int;
//var prefabBanana:Transform;
var temp:int;
var temptwo:int;
var prefabBanana : GameObject; 
//var gorilla : GameObject;
var elevationAngle : Vector3;
var throwForce : int;

function OnGUI ()
{

        if(GUI.Button(Rect(10, 50, 80, 20), "Launch!!")) {
        Launch();
        }

        var text = GUI.TextField(Rect(10, 10, 50, 20), angle.ToString());
        var texttwo = GUI.TextField(Rect(10, 30, 50, 20), force.ToString());

        if (int.TryParse(text, temp)){
        angle = Mathf.Clamp(0, temp, 360);
        }

        else if (text == "") angle = 0;

        if (int.TryParse(texttwo, temptwo)){
        force = Mathf.Clamp(0, temptwo, 360);
        }

        else if (texttwo == "") force = 0;
}

function Launch()
{

    elevationAngle = Vector3(angle,0,0);
    throwForce = force;

    var banana : GameObject = Instantiate(prefabBanana, transform.position, Quaternion.identity);

    var elevation : Vector3 = Quaternion.Euler(elevationAngle) * transform.forward;

    new banana.rigidbody.AddForce(elevation * throwForce);

        }

I getting this error when I attempt to launch the object:

"InvalidCastException: Cannot cast from source type to destination type. fire.Launch () (at Assets/fire.js:40) fire.OnGUI () (at Assets/fire.js:15)

Nothing happens, the object is never launched, but the game runs fine and the script compiles fine.

Any ideas on what is wrong? Sorry I am not the best programmer out there!!

Thanks!!

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asked Apr 07, 2011 at 07:44 PM

SlapnutsGT gravatar image

SlapnutsGT
3 6 4 7

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1 answer: sort voted first

In your Launch() function, try declaring your banana on a separate line, and defining it on the next line.

var banana : GameObject;
banana = Instantiate(prefabBanana, transform.position, Quaternion.identity);

I'm not a JavaScript developer. So if this works, I cannot explain why it needs to be done like that. Hopefully a JS guru can come explain it. =)

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answered Apr 07, 2011 at 08:01 PM

KeithK gravatar image

KeithK
907 6 5 19

Not quite ...

I am starting to think my problem is with the object I have it attached to.

Apr 07, 2011 at 08:19 PM SlapnutsGT

"declaring your banana" lol

Apr 07, 2011 at 10:52 PM ThomasQ
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asked: Apr 07, 2011 at 07:44 PM

Seen: 2522 times

Last Updated: Apr 07, 2011 at 11:44 PM