hi guys,im kinda new to unity so i would really appriciate help on my probelm,my problem is that i want that when i start a new animation(from stand animation to run animation,or from stand to attack animation,etc...) so every animation is actually a diffrent texutre,and every texture is basiclly a spritesheet of the action,and when i need to switch it to a diffrent action's animation i just change the texture(and sometimes the number of frames)
so my animation code is that:
var uvAnimationTileX = 6; //Here you can place the number of columns of your sheet.
var uvAnimationTileY = 1; //Here you can place the number of rows of your sheet.
var framesPerSecond = 10.0;
var StandTex : Texture;
var Aset : boolean;
var uIndex;
var index : int;
var offset : Vector2;
var size : Vector2;
function Update () {
if(!Input.GetKey("left") && !Input.GetKey("right") && !Input.GetKey("up") && !Input.GetKey("down") )
{
uvAnimationTileX = 8;
}
else
{
uvAnimationTileX = 6;
}
// Calculate index
index = Time.time * framesPerSecond;
// repeat when exhausting all frames
index = index % (uvAnimationTileX * uvAnimationTileY);
// Size of every tile
size = Vector2 (1.0 / uvAnimationTileX, 1.0 / uvAnimationTileY);
// split into horizontal and vertical index
var uIndex = index % uvAnimationTileX;
var vIndex = index / uvAnimationTileX;
// build offset
// v coordinate is the bottom of the image in opengl so we need to invert.
offset = Vector2 (uIndex * size.x, 1.0 - size.y - vIndex * size.y);
renderer.material.SetTextureOffset ("_MainTex", offset);
renderer.material.SetTextureScale ("_MainTex", size);
}
any ideas on how to fix my problem,,and make it to start from the begining of the animation when i start a new action,because now its not starting from the begining (which is not good :P)
thanks in advance ;)