Importing SHapes from Maya

Hi all,

I created a creature using some simple polygons in Maya. I also added an animation. When I import into Unity's Assets, the item reverts to its original spherical shape without any of my adjustments. Any suggestions re: transferring it into Unity without losing its shape?

Thanks,

J.G.

Blend Shapes do not import. Animation must be done via bones.

Even the big boys deal with this: http://www.joystiq.com/2011/02/21/the-demise-of-dead-space-2s-franco-delille-how-visceral-killed/

The modular construction was necessary because morphing -- an animation process that allows seamless transitioning between different polygonal models -- wasn't supported by the underlying graphics engine, and it was too risky to add it while the game was in production.

Hi JG,

I'm not sure if you are using blend shapes as Jessy suggested above, you may be talking about geometry shapes. If so you may want to make sure those are first converted to Polygons in Maya before exporting.