I have created a sphere mesh, and I want to texture it. When I drag the texture directly it becomes one solid color on the mesh. When I apply a material to it, it just looks strange.
Uploaded with ImageShack.us First is the textured mesh, second is material mesh, last one is the sphere primitive using the material.
I might be missing it, but what's wrong?
Like Justin said, what's the problem? Looking strange isn't really enough of a discription to go off, if you went to the doctor and said my sphincter looks strange and showed him a picture of your ass do you think he could just tell you what was wrong with it?lol
Lol... Such a weird way of putting it, but yes... Show us what it is SUPPOSED to look like, and show us the properties... Screenshots do wonders =).
Lol, it doesnt look that strange? .. and ow Bobadebob, i remember your name from one of my questions, you asked for a scripting example, ive updated the page but you havnt come back, could you take a look when you have the chance? http://answers.unity3d.com/questions/49323/static-member-question-capsulecollider-access
Answer by Bunny83
Apr 07, 2011 at 03:37 AM
I would say you forgot to unwrap your mesh!
I don't understand how to do it using scripting in Unity. Any examples?
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