How can i scale an Interactive Cloth during runtime? Is it possible? Scaling the object itself does not work :(
asked Apr 06 '11 at 07:59 PM
I had this same issue just today, and couldn't find the answer on the web. I found a solution, albeit quite inelegant.
After you change the scale of the GameObject that the InteractiveCloth is attached to, change the tearFactor. (I'm using 0 as mine, so I just set it to 1 then back to 0.)
This causes the simulation to restart, and when it does, it will take the new scale into account.