How do i load my level when the cutscene ends?

Hi everyone, so i have a little problem, that i can’t go on without fixing it so.

I have 3 scenes, First one is the main menu, second one is the cutscene, third one is the level as(chapter one).

from the main menu when i click on the play button the cutscene as (the second scene) plays, that’s good but when the cutscene ends the third scene doesn’t start,

how can i make the third scene start after the cutscene ends immediately >.< ?

Your MovieTexture has a duration, you can use that to call the LoadLevel

var movTexture :MovieTexture;

function Start()
{
    renderer.material.mainTexture.Play();
    StartCoroutine(WaitForEnd());
}

function WaitForEnd(){
   while(movTexture.isPlaying){
       yield;
   }
   Aplication.LoadLevel("Level1");
}

I am not 100% about yield at the end, it should yield return null in c# but in Js…I forgot…