I'm using a reflective shader on an object, with a cubemap providing the reflected texture. The problem I'm seeing is that the orientation of the cubemap is fixed on a device (iOS/iPhone or Android) but isn't in the editor or desktop player. For example, if you point the camera down (looking into -y), in the editor you'll see the top of the cubemap reflected back at you, but on the device you'll see the front of the cubemap reflected back.
I've added this here just to record it for folks having a similar problem - I reckon it's clearly a bug so I'll report it.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Native DLL in Unity editor?
iPhone joypad interfering with MouseLook
Mobile Terrain in AssetBundles on IOS and Android
Dealing with GUI size on iPhone
Android or iPhone - Unique identification of device?