Hi, I'm working on an iphone app and I have solved the problem of having the rigidbody not being part of UnityGameEngine.GameObject... but now I'm stuck with this... anyone able to help? my code right now is:
var bullet = Instantiate(BulletPrefab,GameObject.Find("SpawnBullet").transform.position,Quaternion.identity) as GameObject;
bullet.rigidbody.AddForce(transform.forward * shootForce);
Answer by Eric5h5
Apr 05, 2011 at 07:37 PM
Either you didn't assign anything to bulletPrefab, or else it's not finding SpawnBullet.
Sorry mate, i fixed it but... i have this: "InvalidCastException: Cannot cast from source type to destination type."
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