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Hi, I'm working on an iphone app and I have solved the problem of having the rigidbody not being part of UnityGameEngine.GameObject... but now I'm stuck with this... anyone able to help? my code right now is:
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Either you didn't assign anything to bulletPrefab, or else it's not finding SpawnBullet. Sorry mate, i fixed it but... i have this: "InvalidCastException: Cannot cast from source type to destination type."
Apr 05 '11 at 07:54 PM
Nico 1
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